# Adventurer Neutral presets Every preset here is an ordinary set of render options. Nothing needs to be installed, and the same values work in all six libraries and as HTTP-API query parameters. Pick one to read its code, or open it in the playground and change whatever you like. Options a preset does not set keep varying with the seed, so most of these stay as unique per user as the plain style does. Each preset lists how many distinct avatars it still leaves you. ## Bare The style stripped back: the glasses component switched off so only the face is left. ```json { "glassesProbability": 0 } ``` ## Sepia The background is the face in this style, so a sepia set moves it along with the mouth. Lips, tongue and throat are warmed to match, since nothing red survives a sepia treatment. ```json { "backgroundColor": ["c9a883","b08e66","967458"], "inkColor": ["3a2a1c"], "eyesColor": ["3a2a1c"], "glassesColor": ["3a2a1c"], "scleraColor": ["f7ecd8"], "teethColor": ["f7ecd8"], "lipsColor": ["8a5a44"], "tongueColor": ["a87a5e"], "throatColor": ["6b4230"], "uvulaColor": ["6b4230"] } ``` ## Greyscale Properly grey rather than a grey mouth on a colored face. Useful for a print stylesheet, a disabled state, or anywhere color would carry meaning it should not. ```json { "backgroundColor": ["d6d6d6","b4b4b4","8c8c8c"], "inkColor": ["1c1c1c"], "eyesColor": ["1c1c1c"], "glassesColor": ["1c1c1c"], "scleraColor": ["f2f2f2"], "teethColor": ["f2f2f2"], "lipsColor": ["707070"], "tongueColor": ["8a8a8a"], "throatColor": ["4a4a4a"], "uvulaColor": ["4a4a4a"] } ``` ## Duotone Face and features take the same hue at two lightnesses, and the mouth follows. ```json { "backgroundColor": ["8e97cc"], "inkColor": ["1e2246"], "eyesColor": ["1e2246"], "glassesColor": ["1e2246"], "scleraColor": ["dfe3f5"], "teethColor": ["dfe3f5"], "lipsColor": ["4a4f80"], "tongueColor": ["6b73a8"], "throatColor": ["353a6b"], "uvulaColor": ["353a6b"] } ``` ## Muted The style ships four skin tones as its background palette. This trades them for dusty ones, which reads less like a portrait and more like a printed icon. ```json { "backgroundColor": ["c8b7a6","b0a08e","9a8b7c","cbbfae"] } ``` ## Electric The other direction: colors past anything the style ships, with the linework left black so the face still reads. ```json { "backgroundColor": ["ff2e88","00e5ff","ffe600","7cff00","ff6a00","b400ff"] } ``` ## Pastel Wall The lightest way to make a set of avatars feel like it belongs together, though it does mean giving up the skin tones. ```json { "backgroundColor": ["ffe3ea","e3edff","e2f5e9","fdf1d4","efe6ff"] } ``` ## Sunrise Shows the gradient background options: two colors, a linear fill and a fixed angle. ```json { "backgroundColor": ["ffd9b0","ffa8bf"], "backgroundColorFill": "linear", "backgroundColorAngle": 135 } ``` ## Full Cast The glasses component sits at ten percent, so a small set shows them on nobody. This puts them on everyone, which suits a demo rather than a user list. ```json { "glassesProbability": 100 } ``` ## Close Up Uses scale rather than color. The style leaves a lot of face around the eyes and mouth, and cropping in buys detail back. ```json { "scale": 1.3 } ```