# Bottts Neutral presets Every preset here is an ordinary set of render options. Nothing needs to be installed, and the same values work in all six libraries and as HTTP-API query parameters. Pick one to read its code, or open it in the playground and change whatever you like. Options a preset does not set keep varying with the seed, so most of these stay as unique per user as the plain style does. Each preset lists how many distinct avatars it still leaves you. ## Bare The style stripped back: the texture overlay switched off for a flat, clean face plate. ```json { "textureProbability": 0 } ``` ## Sepia The whole robot is drawn on the background here, so one palette change carries the picture. Seven eye sets and one mouth carry a color painted into the artwork rather than exposed as a group, so those variants drop out. ```json { "backgroundColor": ["8a6a3f","a3814f","6f5433","b59463"], "eyesVariant": ["dizzy","glow","happy","robocop","round","roundFrame01","sensor"], "mouthVariant": ["bite","grill01","grill02","grill03","smile01","smile02","square01","square02"] } ``` ## Greyscale Grey suits the subject better than most styles: a robot in steel is not a compromise. Seven eye sets and one mouth carry a color painted into the artwork rather than exposed as a group, so those variants drop out. ```json { "backgroundColor": ["4a4d52","6b6f75","8d9197","b2b6bc"], "eyesVariant": ["dizzy","glow","happy","robocop","round","roundFrame01","sensor"], "mouthVariant": ["bite","grill01","grill02","grill03","smile01","smile02","square01","square02"] } ``` ## Duotone A single hue, which is the most restrained this style gets and the easiest to place next to an existing brand color. Seven eye sets and one mouth carry a color painted into the artwork rather than exposed as a group, so those variants drop out. ```json { "backgroundColor": ["3d4272"], "eyesVariant": ["dizzy","glow","happy","robocop","round","roundFrame01","sensor"], "mouthVariant": ["bite","grill01","grill02","grill03","smile01","smile02","square01","square02"] } ``` ## Muted The style ships 22 saturated colors. Six earthy ones turn the robots from toys into equipment. Seven eye sets and one mouth carry a color painted into the artwork rather than exposed as a group, so those variants drop out. ```json { "backgroundColor": ["8a8f7a","a89078","7d8a94","9a8b9e","6f7f76","b0a08a"], "eyesVariant": ["dizzy","glow","happy","robocop","round","roundFrame01","sensor"], "mouthVariant": ["bite","grill01","grill02","grill03","smile01","smile02","square01","square02"] } ``` ## Electric The other direction: six colors past anything the style ships. The LEDs and hearts stay, because loud is the point here. ```json { "backgroundColor": ["ff2e88","00e5ff","ffe600","7cff00","ff6a00","b400ff"] } ``` ## Pastel Wall The lightest way to make a set of avatars feel like it belongs together. ```json { "backgroundColor": ["ffe3ea","e3edff","e2f5e9","fdf1d4","efe6ff"] } ``` ## Bold Pop The loud counterpart to Pastel Wall, strong enough that the avatar holds its own against a busy page. ```json { "backgroundColor": ["ff5d8f","ffb703","43aa8b","4d96ff","b57bff"] } ``` ## Sunrise Shows the gradient background options: two colors, a linear fill and a fixed angle. ```json { "backgroundColor": ["ffd9b0","ffa8bf"], "backgroundColorFill": "linear", "backgroundColorAngle": 135 } ``` ## Full Cast The texture overlay sits at fifty percent, so half the robots come out flat. This puts it on all of them, which makes a set read as one production run. ```json { "textureProbability": 100 } ``` ## Close Up Uses scale rather than color. At the size a comment thread gives an avatar, cropping in buys back the eyes and mouth. ```json { "scale": 1.25 } ```