# Landscape presets Every preset here is an ordinary set of render options. Nothing needs to be installed, and the same values work in all six libraries and as HTTP-API query parameters. Pick one to read its code, or open it in the playground and change whatever you like. Options a preset does not set keep varying with the seed, so most of these stay as unique per user as the plain style does. Each preset lists how many distinct avatars it still leaves you. ## Dawn The style ships one warm sky palette and a sun that is always golden. This sets an early morning instead: a pale blue sky, a low sun still white-gold, and hills that have not warmed up yet. ```json { "backgroundColor": ["e6f1fb","dfeef7","e8f3f8"], "orbColor": ["f8e6a8","f5d98a"], "hill1Color": ["bcd4e6","b6cfdd"], "hill2Color": ["8ea9bd","93aab4"], "hill3Color": ["5f7d92","647f88"], "hill4Color": ["36505f","3a5259"] } ``` ## Dusk The other end of the day. The sky turns violet, the sun drops to a deep orange-red, and the hill ladder loses its green so the ridges read as silhouettes. ```json { "backgroundColor": ["f3e2ef","ecdcee","f6e4e6"], "orbColor": ["f2724f","e85f45"], "hill1Color": ["d8b6c4","cfaebd"], "hill2Color": ["a8849c","9c7c93"], "hill3Color": ["6f5470","67506a"], "hill4Color": ["3b2c43","36283e"] } ``` ## Night The sun becomes a moon. Everything drops several steps in lightness, and the front ridge goes nearly black, which is what makes the depth read without any color left to help. ```json { "backgroundColor": ["1b2740","172236","1d2a44"], "orbColor": ["e8ecf5","dbe2ef"], "hill1Color": ["44546f","3f4f6a"], "hill2Color": ["334059","2f3c53"], "hill3Color": ["222c40","1f2a3c"], "hill4Color": ["141b28","121825"] } ``` ## Autumn Keeps the style's daylight sky and swaps the hill ladder for rust, ochre and brown, so the scene reads as late in the year rather than late in the day. ```json { "backgroundColor": ["fdf0dc","fbe9d4","fdf3e4"], "orbColor": ["f5b942","f0a63a"], "hill1Color": ["e8c9a0","e3c199"], "hill2Color": ["cfa066","c79a62"], "hill3Color": ["a86f3d","9e683a"], "hill4Color": ["6b4326","643f24"] } ``` ## Winter A cold, high-key scene: near-white sky, a sun with no heat in it, and hills that go from snow to slate. The narrowest contrast range of the five, which is what makes it read as overcast. ```json { "backgroundColor": ["eef5fa","e8f1f7","f2f7fb"], "orbColor": ["fdf3d9","f8ecd0"], "hill1Color": ["dfe8ee","d8e3ea"], "hill2Color": ["bccbd6","b4c4d0"], "hill3Color": ["8fa3b3","879bac"], "hill4Color": ["5b6f7f","55697a"] } ``` ## Greyscale Landscape builds its depth from four hill layers that get darker towards the front. Stripping the color leaves that ladder intact, which makes this the clearest way to see how the style works. ```json { "backgroundColor": ["f0f0f2"], "orbColor": ["d8d8dc"], "hill1Color": ["c2c2c6"], "hill2Color": ["9a9a9e"], "hill3Color": ["6e6e72"], "hill4Color": ["3a3a3d"] } ``` ## Electric The one preset here that abandons naturalism. The ladder still runs dark towards the front, so the depth survives even though nothing else about it is plausible. ```json { "backgroundColor": ["101216"], "orbColor": ["ffe600"], "hill1Color": ["00e5ff"], "hill2Color": ["00b3d6"], "hill3Color": ["7a2ff2"], "hill4Color": ["3d0f8f"] } ``` ## Animated The style ships an animation component that is off by default. The `animation` tag switches it on and lets the seed pick a speed. It respects prefers-reduced-motion. ```json { "tags": ["animation"] } ``` ## Close Up Uses scale rather than color. Cropping in drops the sky and pushes the front hills forward, which reads better at small sizes than the full scene. ```json { "scale": 1.4 } ```