# Marbles Marbles sets a small face on a colored sphere. Three blurred ellipses do the shading, a second color, a pastel tint and a white bloom, so the ball reads as round without a gradient. Twenty tops cover hats, headphones, hair, a bow and an antenna, and the face has nine eye sets, eleven mouths and a nose on three of four seeds, all at one line weight. Generate hand-drawn profile pictures for communities and games. - **Style name:** `marbles` - **Category:** Characters - **Animated:** no - **Creator:** DiceBear (https://www.dicebear.com) - **Source:** https://www.dicebear.com - **License:** CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) ## Usage Every library below produces the same SVG for the same seed and options. HTTP API: ``` https://api.dicebear.com/10.x/marbles/svg?seed=John ``` JavaScript: ``` npm install @dicebear/core @dicebear/styles --save ``` ```js import { Style, Avatar } from '@dicebear/core'; import definition from '@dicebear/styles/marbles.json' with { type: 'json' }; const style = new Style(definition); const avatar = new Avatar(style, { seed: 'John' }); const svg = avatar.toString(); ``` PHP: ``` composer require dicebear/core dicebear/styles ``` ```php 'John']); $svg = (string) $avatar; ``` Python: ``` pip install dicebear-core dicebear-styles ``` ```python from importlib.resources import files from dicebear import Avatar, Style style = Style.from_json( files("dicebear_styles").joinpath("marbles.json").read_text("utf-8") ) avatar = Avatar(style, {"seed": "John"}) svg = avatar.to_string() ``` Rust: ``` cargo add dicebear-core serde_json cargo add dicebear-styles --features marbles ``` ```rust use dicebear_core::{Avatar, Style}; use serde_json::json; let style = Style::from_str(dicebear_styles::MARBLES)?; let avatar = Avatar::new(&style, json!({ "seed": "John" }))?; let svg = avatar.to_svg(); ``` Go: ``` go get github.com/dicebear/dicebear-go/v10 go get github.com/dicebear/styles/v10 ``` ```go import ( dicebear "github.com/dicebear/dicebear-go/v10" "github.com/dicebear/styles/v10" ) style, _ := dicebear.NewStyle([]byte(styles.Marbles)) avatar, _ := dicebear.NewAvatar(style, map[string]any{"seed": "John"}) svg := avatar.SVG() ``` Dart: ``` dart pub add dicebear_core dicebear_styles ``` ```dart import 'package:dicebear_core/dicebear_core.dart'; import 'package:dicebear_styles/marbles.dart'; final style = Style.parse(marbles); final avatar = Avatar(style, {'seed': 'John'}); final svg = avatar.svg; ``` C#: ``` dotnet add package DiceBear.Core dotnet add package DiceBear.Styles ``` ```csharp using System.Text.Json.Nodes; using DiceBear; var style = Style.Parse(Styles.Marbles); var avatar = new Avatar(style, new JsonObject { ["seed"] = "John" }); var svg = avatar.ToSvg(); ``` CLI: ``` npm install --global dicebear ``` ``` dicebear marbles ``` ## Presets 12 ready-made option sets for this style. Each is a plain set of render options: pass it to any of the libraries or send it as HTTP-API query parameters. You do not need to install anything for them, and any option a preset leaves out keeps varying with the seed. - **Bare:** No nose on anyone. - **Sepia:** One warm brown marble. - **Greyscale:** The same marble without hue. - **Duotone:** One indigo at three lightnesses. - **Muted:** Dusty marbles instead of the candy palette. - **Electric:** Marbles past anything the style ships. - **Pastel Wall:** Pale grounds instead of the one paper white. - **Bold Pop:** Saturated ground, pale ink over it. - **Night Shift:** Near black ground, pale ink. - **Sunrise:** A warm gradient behind the marble. - **Full Cast:** A nose on everyone. - **Close Up:** Scaled in as far as the tops allow. The full option set of each one is at https://www.dicebear.com/styles/marbles/presets/index.md. ## Options Every option below works in all libraries and as a query parameter of the HTTP API. The ones built from a component name (`Variant`, `Probability`) or from a color group (`Color`, `ColorFill`, `ColorFillStops`, `ColorAngle`, `ColorOrder`) belong to this style; the rest are [core options](https://www.dicebear.com/guides/core-options/) that every style accepts. | Option | Type | Values | | --- | --- | --- | | `seed` | string | | | `size` | number | 1 to 4096 | | `idRandomization` | boolean | | | `title` | string | | | `flip` | enum (array allowed) | `none`, `horizontal`, `vertical`, `both` | | `fontFamily` | string (array allowed) | | | `fontWeight` | number (array allowed) | 1 to 1000 | | `scale` | range | 0 to 10 | | `borderRadius` | range | 0 to 50 | | `rotate` | range | -360 to 360 | | `translateX` | range | -1000 to 1000 | | `translateY` | range | -1000 to 1000 | | `blendVariant` | enum (array allowed) | `core`, `dawn`, `drift`, `dusk`, `swell`, `tide` | | `blendProbability` | number | 0 to 100 | | `topVariant` | enum (array allowed) | `afro`, `antenna`, `beanie`, `bow`, `cap`, `cowlick`, `crimp`, `curl`, `curls`, `flick`, `garland`, `headphones`, `knot`, `ringlets`, `shag`, `spikes`, `sunhat`, `swirl`, `tuft`, `zigzag` | | `topProbability` | number | 0 to 100 | | `eyesVariant` | enum (array allowed) | `closed`, `dots`, `happy`, `oval`, `sleepy`, `squint`, `uneven`, `wide`, `wink` | | `eyesProbability` | number | 0 to 100 | | `noseVariant` | enum (array allowed) | `hook`, `tick` | | `noseProbability` | number | 0 to 100 | | `mouthVariant` | enum (array allowed) | `cat`, `grin`, `jagged`, `line`, `open`, `pout`, `small`, `smile`, `smirk`, `tongue`, `wavy` | | `mouthProbability` | number | 0 to 100 | | `backgroundColor` | color (array allowed) | Hex color, `#` optional | | `backgroundColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `backgroundColorFillStops` | range | | | `backgroundColorAngle` | range | -360 to 360 | | `backgroundColorOrder` | enum | `random`, `fixed` | | `sphereColor` | color (array allowed) | Hex color, `#` optional | | `sphereColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `sphereColorFillStops` | range | | | `sphereColorAngle` | range | -360 to 360 | | `sphereColorOrder` | enum | `random`, `fixed` | | `blendColor` | color (array allowed) | Hex color, `#` optional | | `blendColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `blendColorFillStops` | range | | | `blendColorAngle` | range | -360 to 360 | | `blendColorOrder` | enum | `random`, `fixed` | | `tintColor` | color (array allowed) | Hex color, `#` optional | | `tintColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `tintColorFillStops` | range | | | `tintColorAngle` | range | -360 to 360 | | `tintColorOrder` | enum | `random`, `fixed` | | `bloomColor` | color (array allowed) | Hex color, `#` optional | | `bloomColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `bloomColorFillStops` | range | | | `bloomColorAngle` | range | -360 to 360 | | `bloomColorOrder` | enum | `random`, `fixed` | | `inkColor` | color (array allowed) | Hex color, `#` optional | | `inkColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `inkColorFillStops` | range | | | `inkColorAngle` | range | -360 to 360 | | `inkColorOrder` | enum | `random`, `fixed` | The same table is available as JSON at `https://api.dicebear.com/10.x/marbles/options.json`, and the raw definition at `https://api.dicebear.com/10.x/marbles/definition.json`.