# Pixel Art Pixel Art is a low-resolution vector avatar style that renders half-body characters as crisp pixel sprites with retro hairstyles, eyes, and colored tops. Generate 8-bit-style SVG profile icons popular in gaming communities and developer tools. - **Style name:** `pixel-art` - **Category:** Characters - **Animated:** no - **Creator:** DiceBear (https://www.dicebear.com) - **Source:** https://www.figma.com/community/file/1198754108850888330 - **License:** CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) ## Usage Every library below produces the same SVG for the same seed and options. HTTP API: ``` https://api.dicebear.com/10.x/pixel-art/svg?seed=John ``` JavaScript: ``` npm install @dicebear/core @dicebear/styles --save ``` ```js import { Style, Avatar } from '@dicebear/core'; import definition from '@dicebear/styles/pixel-art.json' with { type: 'json' }; const style = new Style(definition); const avatar = new Avatar(style, { seed: 'John' }); const svg = avatar.toString(); ``` PHP: ``` composer require dicebear/core dicebear/styles ``` ```php 'John']); $svg = (string) $avatar; ``` Python: ``` pip install dicebear-core dicebear-styles ``` ```python from importlib.resources import files from dicebear import Avatar, Style style = Style.from_json( files("dicebear_styles").joinpath("pixel-art.json").read_text("utf-8") ) avatar = Avatar(style, {"seed": "John"}) svg = avatar.to_string() ``` Rust: ``` cargo add dicebear-core serde_json cargo add dicebear-styles --features pixel-art ``` ```rust use dicebear_core::{Avatar, Style}; use serde_json::json; let style = Style::from_str(dicebear_styles::PIXEL_ART)?; let avatar = Avatar::new(&style, json!({ "seed": "John" }))?; let svg = avatar.to_svg(); ``` Go: ``` go get github.com/dicebear/dicebear-go/v10 go get github.com/dicebear/styles/v10 ``` ```go import ( dicebear "github.com/dicebear/dicebear-go/v10" "github.com/dicebear/styles/v10" ) style, _ := dicebear.NewStyle([]byte(styles.PixelArt)) avatar, _ := dicebear.NewAvatar(style, map[string]any{"seed": "John"}) svg := avatar.SVG() ``` Dart: ``` dart pub add dicebear_core dicebear_styles ``` ```dart import 'package:dicebear_core/dicebear_core.dart'; import 'package:dicebear_styles/pixel_art.dart'; final style = Style.parse(pixelArt); final avatar = Avatar(style, {'seed': 'John'}); final svg = avatar.svg; ``` CLI: ``` npm install --global dicebear ``` ``` dicebear pixel-art ``` ## Presets 10 ready-made option sets for this style. Each is a plain set of render options: pass it to any of the libraries or send it as HTTP-API query parameters. You do not need to install anything for them, and any option a preset leaves out keeps varying with the seed. - **Bare:** No hat, glasses, beard or accessory. - **Sepia:** Brown throughout, skin and clothes included. - **Greyscale:** No hue on any of the eight groups. - **Duotone:** One blue, one cream, nothing else. - **Muted:** Dusty clothes and hair, skin untouched. - **Electric:** Clothes past anything the style ships. - **Pastel Wall:** A soft ground behind the sprite. - **Bold Pop:** Six backgrounds at full strength. - **Night Shift:** Near-black ground, pale hair and clothes. - **Sunrise:** A warm gradient behind the sprite. The full option set of each one is at https://www.dicebear.com/styles/pixel-art/presets/index.md. ## Options Every option below works in all libraries and as a query parameter of the HTTP API. The ones built from a component name (`Variant`, `Probability`) or from a color group (`Color`, `ColorFill`, `ColorFillStops`, `ColorAngle`, `ColorOrder`) belong to this style; the rest are [core options](https://www.dicebear.com/guides/core-options/) that every style accepts. | Option | Type | Values | | --- | --- | --- | | `seed` | string | | | `size` | number | 1 to 4096 | | `idRandomization` | boolean | | | `title` | string | | | `flip` | enum (array allowed) | `none`, `horizontal`, `vertical`, `both` | | `fontFamily` | string (array allowed) | | | `fontWeight` | number (array allowed) | 1 to 1000 | | `scale` | range | 0 to 10 | | `borderRadius` | range | 0 to 50 | | `rotate` | range | -360 to 360 | | `translateX` | range | -1000 to 1000 | | `translateY` | range | -1000 to 1000 | | `accessoriesVariant` | enum (array allowed) | `variant01`, `variant02`, `variant03`, `variant04` | | `accessoriesProbability` | number | 0 to 100 | | `beardVariant` | enum (array allowed) | `variant01`, `variant02`, `variant03`, `variant04`, `variant05`, `variant06`, `variant07`, `variant08` | | `beardProbability` | number | 0 to 100 | | `clothesVariant` | enum (array allowed) | `variant01`, `variant02`, `variant03`, `variant04`, `variant05`, `variant06`, `variant07`, `variant08`, `variant09`, `variant10`, `variant11`, `variant12`, `variant13`, `variant14`, `variant15`, `variant16`, `variant17`, `variant18`, `variant19`, `variant20`, `variant21`, `variant22`, `variant23` | | `clothesProbability` | number | 0 to 100 | | `eyesVariant` | enum (array allowed) | `variant01`, `variant02`, `variant03`, `variant04`, `variant05`, `variant06`, `variant07`, `variant08`, `variant09`, `variant10`, `variant11`, `variant12` | | `eyesProbability` | number | 0 to 100 | | `glassesVariant` | enum (array allowed) | `dark01`, `dark02`, `dark03`, `dark04`, `dark05`, `dark06`, `dark07`, `light01`, `light02`, `light03`, `light04`, `light05`, `light06`, `light07` | | `glassesProbability` | number | 0 to 100 | | `hairVariant` | enum (array allowed) | `long01`, `long02`, `long03`, `long04`, `long05`, `long06`, `long07`, `long08`, `long09`, `long10`, `long11`, `long12`, `long13`, `long14`, `long15`, `long16`, `long17`, `long18`, `long19`, `long20`, `long21`, `short01`, `short02`, `short03`, `short04`, `short05`, `short06`, `short07`, `short08`, `short09`, `short10`, `short11`, `short12`, `short13`, `short14`, `short15`, `short16`, `short17`, `short18`, `short19`, `short20`, `short21`, `short22`, `short23`, `short24` | | `hairProbability` | number | 0 to 100 | | `hatVariant` | enum (array allowed) | `variant01`, `variant02`, `variant03`, `variant04`, `variant05`, `variant06`, `variant07`, `variant08`, `variant09`, `variant10` | | `hatProbability` | number | 0 to 100 | | `mouthVariant` | enum (array allowed) | `happy01`, `happy02`, `happy03`, `happy04`, `happy05`, `happy06`, `happy07`, `happy08`, `happy09`, `happy10`, `happy11`, `happy12`, `happy13`, `sad01`, `sad02`, `sad03`, `sad04`, `sad05`, `sad06`, `sad07`, `sad08`, `sad09`, `sad10` | | `mouthProbability` | number | 0 to 100 | | `accessoriesColor` | color (array allowed) | Hex color, `#` optional | | `accessoriesColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `accessoriesColorFillStops` | range | | | `accessoriesColorAngle` | range | -360 to 360 | | `accessoriesColorOrder` | enum | `random`, `fixed` | | `clothingColor` | color (array allowed) | Hex color, `#` optional | | `clothingColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `clothingColorFillStops` | range | | | `clothingColorAngle` | range | -360 to 360 | | `clothingColorOrder` | enum | `random`, `fixed` | | `eyesColor` | color (array allowed) | Hex color, `#` optional | | `eyesColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `eyesColorFillStops` | range | | | `eyesColorAngle` | range | -360 to 360 | | `eyesColorOrder` | enum | `random`, `fixed` | | `glassesColor` | color (array allowed) | Hex color, `#` optional | | `glassesColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `glassesColorFillStops` | range | | | `glassesColorAngle` | range | -360 to 360 | | `glassesColorOrder` | enum | `random`, `fixed` | | `hairColor` | color (array allowed) | Hex color, `#` optional | | `hairColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `hairColorFillStops` | range | | | `hairColorAngle` | range | -360 to 360 | | `hairColorOrder` | enum | `random`, `fixed` | | `hatColor` | color (array allowed) | Hex color, `#` optional | | `hatColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `hatColorFillStops` | range | | | `hatColorAngle` | range | -360 to 360 | | `hatColorOrder` | enum | `random`, `fixed` | | `mouthColor` | color (array allowed) | Hex color, `#` optional | | `mouthColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `mouthColorFillStops` | range | | | `mouthColorAngle` | range | -360 to 360 | | `mouthColorOrder` | enum | `random`, `fixed` | | `skinColor` | color (array allowed) | Hex color, `#` optional | | `skinColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `skinColorFillStops` | range | | | `skinColorAngle` | range | -360 to 360 | | `skinColorOrder` | enum | `random`, `fixed` | | `backgroundColor` | color (array allowed) | Hex color, `#` optional | | `backgroundColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `backgroundColorFillStops` | range | | | `backgroundColorAngle` | range | -360 to 360 | | `backgroundColorOrder` | enum | `random`, `fixed` | The same table is available as JSON at `https://api.dicebear.com/10.x/pixel-art/options.json`, and the raw definition at `https://api.dicebear.com/10.x/pixel-art/definition.json`.