# Shadows Shadows draws a bust as one filled silhouette, all of it in a single ink on a pale ground. Seven shoulder lines and five head shapes meet a hat or a hairstyle on three of four seeds, and the top sits behind the head so the two merge into one outline. There are eleven inks and ten backgrounds. Generate calm, high-contrast placeholder avatars for user lists and comment threads. - **Style name:** `shadows` - **Category:** Characters - **Animated:** no - **Creator:** DiceBear (https://www.dicebear.com) - **Source:** https://www.dicebear.com - **License:** CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) ## Usage Every library below produces the same SVG for the same seed and options. HTTP API: ``` https://api.dicebear.com/10.x/shadows/svg?seed=John ``` JavaScript: ``` npm install @dicebear/core @dicebear/styles --save ``` ```js import { Style, Avatar } from '@dicebear/core'; import definition from '@dicebear/styles/shadows.json' with { type: 'json' }; const style = new Style(definition); const avatar = new Avatar(style, { seed: 'John' }); const svg = avatar.toString(); ``` PHP: ``` composer require dicebear/core dicebear/styles ``` ```php 'John']); $svg = (string) $avatar; ``` Python: ``` pip install dicebear-core dicebear-styles ``` ```python from importlib.resources import files from dicebear import Avatar, Style style = Style.from_json( files("dicebear_styles").joinpath("shadows.json").read_text("utf-8") ) avatar = Avatar(style, {"seed": "John"}) svg = avatar.to_string() ``` Rust: ``` cargo add dicebear-core serde_json cargo add dicebear-styles --features shadows ``` ```rust use dicebear_core::{Avatar, Style}; use serde_json::json; let style = Style::from_str(dicebear_styles::SHADOWS)?; let avatar = Avatar::new(&style, json!({ "seed": "John" }))?; let svg = avatar.to_svg(); ``` Go: ``` go get github.com/dicebear/dicebear-go/v10 go get github.com/dicebear/styles/v10 ``` ```go import ( dicebear "github.com/dicebear/dicebear-go/v10" "github.com/dicebear/styles/v10" ) style, _ := dicebear.NewStyle([]byte(styles.Shadows)) avatar, _ := dicebear.NewAvatar(style, map[string]any{"seed": "John"}) svg := avatar.SVG() ``` Dart: ``` dart pub add dicebear_core dicebear_styles ``` ```dart import 'package:dicebear_core/dicebear_core.dart'; import 'package:dicebear_styles/shadows.dart'; final style = Style.parse(shadows); final avatar = Avatar(style, {'seed': 'John'}); final svg = avatar.svg; ``` C#: ``` dotnet add package DiceBear.Core dotnet add package DiceBear.Styles ``` ```csharp using System.Text.Json.Nodes; using DiceBear; var style = Style.Parse(Styles.Shadows); var avatar = new Avatar(style, new JsonObject { ["seed"] = "John" }); var svg = avatar.ToSvg(); ``` CLI: ``` npm install --global dicebear ``` ``` dicebear shadows ``` ## Presets 12 ready-made option sets for this style. Each is a plain set of render options: pass it to any of the libraries or send it as HTTP-API query parameters. You do not need to install anything for them, and any option a preset leaves out keeps varying with the seed. - **Bare:** No hats and no hair. - **Sepia:** One warm brown on cream. - **Greyscale:** The same bust without hue. - **Duotone:** One indigo on its own pale tint. - **Muted:** Dusty inks instead of the shipped eleven. - **Electric:** Silhouettes past anything the style ships. - **Pastel Wall:** Softer grounds, the ink untouched. - **Bold Pop:** Saturated grounds behind a dark bust. - **Night Shift:** Near black ground, pale bust. - **Sunrise:** A warm gradient behind the bust. - **Full Cast:** A hat or a hairstyle on everyone. - **Close Up:** Scaled in, so the shoulders run past the edge. The full option set of each one is at https://www.dicebear.com/styles/shadows/presets/index.md. ## Options Every option below works in all libraries and as a query parameter of the HTTP API. The ones built from a component name (`Variant`, `Probability`) or from a color group (`Color`, `ColorFill`, `ColorFillStops`, `ColorAngle`, `ColorOrder`) belong to this style; the rest are [core options](https://www.dicebear.com/guides/core-options/) that every style accepts. | Option | Type | Values | | --- | --- | --- | | `seed` | string | | | `size` | number | 1 to 4096 | | `idRandomization` | boolean | | | `title` | string | | | `flip` | enum (array allowed) | `none`, `horizontal`, `vertical`, `both` | | `fontFamily` | string (array allowed) | | | `fontWeight` | number (array allowed) | 1 to 1000 | | `scale` | range | 0 to 10 | | `borderRadius` | range | 0 to 50 | | `rotate` | range | -360 to 360 | | `translateX` | range | -1000 to 1000 | | `translateY` | range | -1000 to 1000 | | `shouldersVariant` | enum (array allowed) | `narrow`, `regular`, `round`, `sloped`, `square`, `uneven`, `wide` | | `shouldersProbability` | number | 0 to 100 | | `headsVariant` | enum (array allowed) | `oval`, `round`, `tall`, `taper`, `wide` | | `headsProbability` | number | 0 to 100 | | `topsVariant` | enum (array allowed) | `afro`, `beanie`, `bowler`, `braid`, `bun`, `curls`, `flat`, `hat`, `puffs`, `quiff`, `topknot`, `tuft`, `waves` | | `topsProbability` | number | 0 to 100 | | `backgroundColor` | color (array allowed) | Hex color, `#` optional | | `backgroundColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `backgroundColorFillStops` | range | | | `backgroundColorAngle` | range | -360 to 360 | | `backgroundColorOrder` | enum | `random`, `fixed` | | `inkColor` | color (array allowed) | Hex color, `#` optional | | `inkColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `inkColorFillStops` | range | | | `inkColorAngle` | range | -360 to 360 | | `inkColorOrder` | enum | `random`, `fixed` | The same table is available as JSON at `https://api.dicebear.com/10.x/shadows/options.json`, and the raw definition at `https://api.dicebear.com/10.x/shadows/definition.json`.