# Toon Head Toon Head is an illustrated vector avatar style of half-body character portraits with naturalistic proportions, diverse skin tones, hairstyles, and facial hair. Generate expressive SVG profile icons in an animated-series look, well suited to community apps and social products. - **Style name:** `toon-head` - **Category:** Characters - **Animated:** no - **Creator:** Johan Melin (https://www.johanmelin.com) - **Source:** https://www.figma.com/community/file/1589627891082866389 - **License:** CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/) ## Usage Every library below produces the same SVG for the same seed and options. HTTP API: ``` https://api.dicebear.com/10.x/toon-head/svg?seed=John ``` JavaScript: ``` npm install @dicebear/core @dicebear/styles --save ``` ```js import { Style, Avatar } from '@dicebear/core'; import definition from '@dicebear/styles/toon-head.json' with { type: 'json' }; const style = new Style(definition); const avatar = new Avatar(style, { seed: 'John' }); const svg = avatar.toString(); ``` PHP: ``` composer require dicebear/core dicebear/styles ``` ```php 'John']); $svg = (string) $avatar; ``` Python: ``` pip install dicebear-core dicebear-styles ``` ```python from importlib.resources import files from dicebear import Avatar, Style style = Style.from_json( files("dicebear_styles").joinpath("toon-head.json").read_text("utf-8") ) avatar = Avatar(style, {"seed": "John"}) svg = avatar.to_string() ``` Rust: ``` cargo add dicebear-core serde_json cargo add dicebear-styles --features toon-head ``` ```rust use dicebear_core::{Avatar, Style}; use serde_json::json; let style = Style::from_str(dicebear_styles::TOON_HEAD)?; let avatar = Avatar::new(&style, json!({ "seed": "John" }))?; let svg = avatar.to_svg(); ``` Go: ``` go get github.com/dicebear/dicebear-go/v10 go get github.com/dicebear/styles/v10 ``` ```go import ( dicebear "github.com/dicebear/dicebear-go/v10" "github.com/dicebear/styles/v10" ) style, _ := dicebear.NewStyle([]byte(styles.ToonHead)) avatar, _ := dicebear.NewAvatar(style, map[string]any{"seed": "John"}) svg := avatar.SVG() ``` Dart: ``` dart pub add dicebear_core dicebear_styles ``` ```dart import 'package:dicebear_core/dicebear_core.dart'; import 'package:dicebear_styles/toon_head.dart'; final style = Style.parse(toonHead); final avatar = Avatar(style, {'seed': 'John'}); final svg = avatar.svg; ``` CLI: ``` npm install --global dicebear ``` ``` dicebear toon-head ``` ## Presets 12 ready-made option sets for this style. Each is a plain set of render options: pass it to any of the libraries or send it as HTTP-API query parameters. You do not need to install anything for them, and any option a preset leaves out keeps varying with the seed. - **Bare:** No beard, no hair behind the shoulders. - **Sepia:** Skin, hair and shirt on one brown ramp. - **Greyscale:** No hue on skin, hair or shirt. - **Duotone:** One blue, three steps of it. - **Muted:** Dusty shirts, skin and hair untouched. - **Electric:** Shirts past anything the style ships. - **Pastel Wall:** A soft ground behind the head. - **Bold Pop:** Six saturated grounds. - **Night Shift:** Near-black ground, pale shirts. - **Sunrise:** A warm gradient behind the shoulders. - **Full Cast:** Beard and long hair on everyone. - **Close Up:** The head scaled up, shoulders cropped. The full option set of each one is at https://www.dicebear.com/styles/toon-head/presets/index.md. ## Options Every option below works in all libraries and as a query parameter of the HTTP API. The ones built from a component name (`Variant`, `Probability`) or from a color group (`Color`, `ColorFill`, `ColorFillStops`, `ColorAngle`, `ColorOrder`) belong to this style; the rest are [core options](https://www.dicebear.com/guides/core-options/) that every style accepts. | Option | Type | Values | | --- | --- | --- | | `seed` | string | | | `size` | number | 1 to 4096 | | `idRandomization` | boolean | | | `title` | string | | | `flip` | enum (array allowed) | `none`, `horizontal`, `vertical`, `both` | | `fontFamily` | string (array allowed) | | | `fontWeight` | number (array allowed) | 1 to 1000 | | `scale` | range | 0 to 10 | | `borderRadius` | range | 0 to 50 | | `rotate` | range | -360 to 360 | | `translateX` | range | -1000 to 1000 | | `translateY` | range | -1000 to 1000 | | `beardVariant` | enum (array allowed) | `chin`, `chinMoustache`, `fullBeard`, `longBeard`, `moustacheTwirl` | | `beardProbability` | number | 0 to 100 | | `bodyVariant` | enum (array allowed) | `body` | | `bodyProbability` | number | 0 to 100 | | `clothesVariant` | enum (array allowed) | `dress`, `openJacket`, `shirt`, `tShirt`, `turtleNeck` | | `clothesProbability` | number | 0 to 100 | | `eyebrowsVariant` | enum (array allowed) | `angry`, `happy`, `neutral`, `raised`, `sad` | | `eyebrowsProbability` | number | 0 to 100 | | `eyesVariant` | enum (array allowed) | `bow`, `happy`, `humble`, `wide`, `wink` | | `eyesProbability` | number | 0 to 100 | | `hairVariant` | enum (array allowed) | `bun`, `sideComed`, `spiky`, `undercut` | | `hairProbability` | number | 0 to 100 | | `headVariant` | enum (array allowed) | `head` | | `headProbability` | number | 0 to 100 | | `mouthVariant` | enum (array allowed) | `agape`, `angry`, `laugh`, `sad`, `smile` | | `mouthProbability` | number | 0 to 100 | | `rearHairVariant` | enum (array allowed) | `longStraight`, `longWavy`, `neckHigh`, `shoulderHigh` | | `rearHairProbability` | number | 0 to 100 | | `clothesColor` | color (array allowed) | Hex color, `#` optional | | `clothesColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `clothesColorFillStops` | range | | | `clothesColorAngle` | range | -360 to 360 | | `clothesColorOrder` | enum | `random`, `fixed` | | `hairColor` | color (array allowed) | Hex color, `#` optional | | `hairColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `hairColorFillStops` | range | | | `hairColorAngle` | range | -360 to 360 | | `hairColorOrder` | enum | `random`, `fixed` | | `skinColor` | color (array allowed) | Hex color, `#` optional | | `skinColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `skinColorFillStops` | range | | | `skinColorAngle` | range | -360 to 360 | | `skinColorOrder` | enum | `random`, `fixed` | | `strokeColor` | color (array allowed) | Hex color, `#` optional | | `strokeColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `strokeColorFillStops` | range | | | `strokeColorAngle` | range | -360 to 360 | | `strokeColorOrder` | enum | `random`, `fixed` | | `backgroundColor` | color (array allowed) | Hex color, `#` optional | | `backgroundColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `backgroundColorFillStops` | range | | | `backgroundColorAngle` | range | -360 to 360 | | `backgroundColorOrder` | enum | `random`, `fixed` | The same table is available as JSON at `https://api.dicebear.com/10.x/toon-head/options.json`, and the raw definition at `https://api.dicebear.com/10.x/toon-head/definition.json`.