# Triangles Triangles is an abstract vector avatar style that tiles a grid of two-tone triangles into a tangram-like pattern across a colored background. Generate graphic SVG profile icons that work as avatar placeholders or decorative user identifiers. - **Style name:** `triangles` - **Category:** Minimalist - **Animated:** no - **Creator:** DiceBear (https://www.dicebear.com) - **Source:** https://www.dicebear.com - **License:** CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/) ## Usage Every library below produces the same SVG for the same seed and options. HTTP API: ``` https://api.dicebear.com/10.x/triangles/svg?seed=John ``` JavaScript: ``` npm install @dicebear/core @dicebear/styles --save ``` ```js import { Style, Avatar } from '@dicebear/core'; import definition from '@dicebear/styles/triangles.json' with { type: 'json' }; const style = new Style(definition); const avatar = new Avatar(style, { seed: 'John' }); const svg = avatar.toString(); ``` PHP: ``` composer require dicebear/core dicebear/styles ``` ```php 'John']); $svg = (string) $avatar; ``` Python: ``` pip install dicebear-core dicebear-styles ``` ```python from importlib.resources import files from dicebear import Avatar, Style style = Style.from_json( files("dicebear_styles").joinpath("triangles.json").read_text("utf-8") ) avatar = Avatar(style, {"seed": "John"}) svg = avatar.to_string() ``` Rust: ``` cargo add dicebear-core serde_json cargo add dicebear-styles --features triangles ``` ```rust use dicebear_core::{Avatar, Style}; use serde_json::json; let style = Style::from_str(dicebear_styles::TRIANGLES)?; let avatar = Avatar::new(&style, json!({ "seed": "John" }))?; let svg = avatar.to_svg(); ``` Go: ``` go get github.com/dicebear/dicebear-go/v10 go get github.com/dicebear/styles/v10 ``` ```go import ( dicebear "github.com/dicebear/dicebear-go/v10" "github.com/dicebear/styles/v10" ) style, _ := dicebear.NewStyle([]byte(styles.Triangles)) avatar, _ := dicebear.NewAvatar(style, map[string]any{"seed": "John"}) svg := avatar.SVG() ``` Dart: ``` dart pub add dicebear_core dicebear_styles ``` ```dart import 'package:dicebear_core/dicebear_core.dart'; import 'package:dicebear_styles/triangles.dart'; final style = Style.parse(triangles); final avatar = Avatar(style, {'seed': 'John'}); final svg = avatar.svg; ``` CLI: ``` npm install --global dicebear ``` ``` dicebear triangles ``` ## Presets 10 ready-made option sets for this style. Each is a plain set of render options: pass it to any of the libraries or send it as HTTP-API query parameters. You do not need to install anything for them, and any option a preset leaves out keeps varying with the seed. - **Sepia:** Four warm browns behind the triangles. - **Greyscale:** Four greys, no hue at all. - **Duotone:** One indigo, one shape color. - **Muted:** Six dusty backgrounds instead of the bright ones. - **Electric:** Six backgrounds at full saturation. - **Pastel Wall:** Five soft backgrounds. - **Bold Pop:** Five saturated backgrounds. - **Sunrise:** A warm gradient behind the triangles. - **Stencil:** One background for everyone, only the shape varies. - **Close Up:** Scaled in, so the shape runs past the edge. The full option set of each one is at https://www.dicebear.com/styles/triangles/presets/index.md. ## Options Every option below works in all libraries and as a query parameter of the HTTP API. The ones built from a component name (`Variant`, `Probability`) or from a color group (`Color`, `ColorFill`, `ColorFillStops`, `ColorAngle`, `ColorOrder`) belong to this style; the rest are [core options](https://www.dicebear.com/guides/core-options/) that every style accepts. | Option | Type | Values | | --- | --- | --- | | `seed` | string | | | `size` | number | 1 to 4096 | | `idRandomization` | boolean | | | `title` | string | | | `flip` | enum (array allowed) | `none`, `horizontal`, `vertical`, `both` | | `fontFamily` | string (array allowed) | | | `fontWeight` | number (array allowed) | 1 to 1000 | | `scale` | range | 0 to 10 | | `borderRadius` | range | 0 to 50 | | `rotate` | range | -360 to 360 | | `translateX` | range | -1000 to 1000 | | `translateY` | range | -1000 to 1000 | | `bodyVariant` | enum (array allowed) | `default` | | `bodyProbability` | number | 0 to 100 | | `shapeVariant` | enum (array allowed) | `triangle` | | `shapeProbability` | number | 0 to 100 | | `backgroundColor` | color (array allowed) | Hex color, `#` optional | | `backgroundColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `backgroundColorFillStops` | range | | | `backgroundColorAngle` | range | -360 to 360 | | `backgroundColorOrder` | enum | `random`, `fixed` | | `shapeColor` | color (array allowed) | Hex color, `#` optional | | `shapeColorFill` | enum (array allowed) | `solid`, `linear`, `radial` | | `shapeColorFillStops` | range | | | `shapeColorAngle` | range | -360 to 360 | | `shapeColorOrder` | enum | `random`, `fixed` | The same table is available as JSON at `https://api.dicebear.com/10.x/triangles/options.json`, and the raw definition at `https://api.dicebear.com/10.x/triangles/definition.json`.